Maya, Mental Ray
Personal Concept
Zbrush, Keyshot
Zbrush, Polypaint
Based off concept by Ryota Murayama
Original Concept: David Petersen "Mouse Guard"
Turtle sculpted in Zbrush, decimated & retopologized in Maya.
House lowpoly modeled in Maya, imported to zBrush for detail and scuffing and adjustmenets with turtle model.
Normals baked in xNormal & textured in Substance Painter.
Total time: 32 hours
Zbrush, Maya, xNormal, Substance Painter, Marmosette
Maya
Personal concept. Process from inception to ZBrush paintover
Clay Maquette of Elise from League of Legends
Digital pen, graphite, colored pencil, marker